Sunday, April 05, 2026

A Personal Tribute to Our Last Pioneer. The Imaginarium Theater.

My mother taught me two things that shaped my life: the transformative power of imagination and the power of dreaming big. This post is a tribute to my mother, the person who first taught me the purpose of imagination and the beauty of a broader horizon.  


Imaginairum Theater

The Week's Best Videos From Around the World, Edited for a Gentler Audience





Sunday, March 29, 2026

The Space Center's Volunteers Learn Space Law. The Newest Space Center Facebook Ad. From the Archives: 17 Years Ago this Week, The Simulators Go on Strike! And Other Woes...... Also, This Week's Imaginairum Theater.

The Voyagers Debating Space Law Through Three Scenarios

      The Space Center's Voyager Club is open to anyone from the ages of 12 and up.  Club members make up the Space Center's volunteer force.  Once a month, the club meets to hone its volunteer skills (simulator technology, acting, makeup, and costuming) and study current space science and astronomy. 
     The March meeting was held on Saturday.  Jason Trump, director of education at Clark Planetarium, was the presenter.  Jason is the club's space educator.  March's topic was space law.  


     The Voyagers were given three scenarios and asked to evaluate each for its merits before passing final judgment.  Once each group had issued its verdict, Jason showed what current space law would say about the issue.  What you may think would be a boring presentation turned out to be very interesting.  Jason has that knack for turning something mundane into something that easily keeps the attention of a mixture of ages.  

Voyagers Debating the Issues

Jason Showing Current Space Law

      Every monthly gathering starts with bingo, and afterwards, the formal meeting begins.  New members are the first item of business.  

Alex Introducing Hudson S to the Club as its Newest Member

     After new members, we awarded years-of-service pins and other recognitions. The lesson topic and presentation for the meeting follow new member introductions.  The club ends with the prize raffle.  
     This month's meeting had a special event following the club meeting.  Brylee did a planetarium show for the Voyagers and their families.  The presentation compared and contrasted the Hubble Space Telescope and the James Webb Telescope.  As always, Brylee did a tremendous job.  Tours of the Space Center were offered to guests following the planetarium presentation. 
     It was another special gathering of the Space Center's volunteers.  We've got a great group of community-minded individuals who provide us with vital support.  Thank you, Volunteers! 
  

The Space Center's Newest Facebook Ad



From the Space Center's Historical Archives: 
Seventeen Years Ago This Week
 
Sunday, March 29, 2009

Last Week's Space Center News and Water Cooler Stories.


Hello Troops,

I’m hoping to stay awake as I write. I didn’t get much sleep last night. Match that with the little sleep I got on Friday night, and you've got a walking zombie. Overnight camps are not good places to sleep. I’m on duty all night long, so I sleep lightly. I'm always listening for the sound of campers needing help, screaming in their sleep, or attempting an escape ;)
It's all OK. Isn’t sleep entirely overrated anyway? Look at how many hours, days, weeks, and even years are lost to sleep. Why aren’t we looking at the genetic code that forces us to sleep and find a way to sequence it out of our DNA? Is there anyone out there with me on this one? Anyone? Oh, I see how it is. You’ll all leave me hanging on this one. What........? Do you enjoy your sleep? So let me get this straight. You wouldn’t trade your sleep for an additional six to ten hours of productive work time every day? Well, I’m getting nowhere with this point, so I’ll drop it.

The Odyssey Bites Megan Warner.

The Odyssey’s computers all shut themselves down on Monday, toward the end of the field trip. Megan was the Flight Director. Being the professional she is, Megan went into crisis storytelling mode and brought the downed computers into the mission, claiming they had been damaged in battle. Once the kids were convinced it was their fault the computers were down, Megan had to figure out how the crew could operate the ship without them. Her experience gave her a solution. Instead of clicking their commands into a computer, the crew spoke their commands to the Odyssey’s main computer. Megan insisted they say their commands just as if they were working their station. If they had phrased their instructions correctly, she would have responded with the proper action. It worked, and they finished the mission with a cheer. Great job, Megan!

The Voyager Can Read Your Mind.

I had a similar problem on Monday with the Voyager’s computers. At 10:30 A.M., I sat in my Flight Director’s chair to start the mission. I felt good about the day so far. Then, I made a mistake. I thought how good it was that the Voyager was running so perfectly on a day when I’d be telling three missions back to back. As soon as the thought crossed my mind, I knew I was in trouble for thinking it. The Voyager can read my mind, and if it thinks I’m pleased with its performance, it will bite. It bit. My FD computer froze. That rarely happens. I restarted it and went right into my Tex welcome speech. I hoped that would be the end of it. It wasn’t.

The climactic ending of Perikoi involves a chase sequence involving the Voyager and an alien ship. We were moving into that scene. Suddenly, my computer decided to ‘Slow Down’. It froze for several seconds and then unfroze for a moment before refreezing. The cycle of freezing and unfreezing wasn't stopping. That cycle forced me to sit glued to the computer, waiting for it to unfreeze so I could advance the screens and fix or repair things. It was nerve-racking trying to get through an action-packed sequence with a computer on a partial strike.

We completed the mission without the crew knowing about the problem. In the five minutes I had to reset the ship for the 11:40 A.M. mission, I found the source of the slowdown. The First Officer from the 9:30 A.M. mission tried to print her computer log. The First Officer’s computer wasn't set to print to the Bridge printer, which put it into some kind of looping network-clogging mess. After one restart, the issue was resolved.

You know, there is a lot of stress that comes from running these mini theaters with live presentations. If a ride goes down at an amusement park, people can simply move to another ride. At the Space Center, if one simulator goes down, we have no choice but to send the students home, with no option to return. For that reason, we have duplicate pieces of equipment for almost everything. That requires a large financial obligation and a large amount of storage - both of which the Space Center has very little of.

Overbooked Woes

I think I may have overbooked the Center for field trips from 2:00 - 6:00 P.M. this year. We are running after-school field trips nearly every day in April and May. That involves telling three to four missions per day. My staff thinks I’m crazy for booking that many missions, but the alternative was to turn even more schools away, and I can’t do that. As the founder and creator of the Space Center, I honestly feel a great deal of accomplishment whenever a school comes for a Field Trip. Their attendance is a compliment to the program, the concept, and the wonderful, hard-working staff . My gratitude to them makes it nearly impossible to turn a teacher and school away. It is like turning down praise. We all like to be praised. If someone was giving you an honest compliment for a job well down would you tell them to shut up and go away? There are some holes in that comparison, but you get the picture. We will find a way to survive the avalanche of missions about to befall us. The key is a good positive attitude and lots of support from great volunteers. And we all know the best volunteers in the state work at the Space Center.

Will the Galileo Fall Apart in Mid Flight?

I’ve got to hand it to Stacy Carroll and her staff of Flight Directors (Rachel H. and Taylor T) for keeping our present Galileo operational. It isn’t easy. The current Galileo should have been replaced a long time ago. The new Galileo is nearly complete and should be at the Space Center sometime at the end of this school year or the beginning of summer. Until delivery, we must keep the current simulator operational. That's the problem Stacy and her staff face.

Stacy Carroll is the Galileo Set Director. It is her responsibility to keep the ship operational until the new Galileo arrives, and she takes that responsibility seriously. Stacy and her staff work many unpaid hours repairing, taping, replacing, and debugging a ship that just wants to be put out to pasture. This week alone, they were solving multiple problems with the simulator’s sound system. On Friday, they had a flight waiting in the lobby while they worked to repair a main viewer on the ship that wasn’t displaying correctly. The television was affected by a buildup of static electricity. They solved the problem just before the crew boarded the ship. Another bullet missed. Thanks, Stacy, Rachel, and Taylor. We all owe you one!

New Supervisors!


I want to welcome three new Supervisors into the Supervisor’s Guild. Maren H. finished her required passes on the Voyager. Zach H. got his Magellan 2nd Chair pass during the overnighter, and Kevin R. got his Voyager pass on Saturday. All of them have now finished their Voyager and Magellan passes and will receive their blue Supervisor shirts after the next overnight camp.

Bridger Maxwell Wins Science Fair


Bridger Maxwell, our very own Programming Guild Master, won first place in the Computer Science Division of the regional science fair at BYU on Thursday. His project was based on the new programming he is doing on the Galileo simulator.

Bridger spoke highly of the Center and me during the judging. His ‘plug’ led to my selection as Mentor of the Year. Neither Bridger nor I knew there was such an award, but I’m happy I won. I got a nice certificate for my 'Love Me Wall' and a terabyte external drive from Symantic (sp?). I don’t know a lot about terabyte drives, but they tell me I can download my entire mind into one and it would still have plenty of room for a few hundred thousand MP3s. Imagine bringing a spare brain with me wherever I go. Imagine the possibilities!

Bridger will receive a $10,000 scholarship to a Utah school and an all-expense-paid trip to the International Science Fair in Reno, Nevada, at the end of April.

We’ve had very good programmers at the Center over the years, and Bridger proudly keeps up that tradition.

Well, Troops, that’s about it. There are other things I could write, but you’re getting bored, so I’ll stop. Take care, and thanks for your support in labor. And thank you for spreading the word about the Space Center to your social circles. Positive praise maintains our reputation as a place that cares about our product and the students we serve.

Mr. Williamson


Imaginairum Theater
The Week's Best Videos From Around the World, Edited for a Gentler Audience

Sunday, March 22, 2026

Dry Dock, A Must Listen and YouTube Station for All Space Center Staff, Volunteers, and Fans! Mark Daymont Gives an Artemis Update. Imaginarium Theater

A Must-Read Post for Anyone Connected to Space Centers. "Dry Dock," the First Ever Space-Centering Podcast Created by Matt Ricks and Nathan Young.

 

Did you know there was an unofficial podcast for the Space Centering community? I know — "centering" isn't a real word, but what other word should I use to describe everyone who works or volunteers at the many space centers here, there, and someday, everywhere? I shamelessly borrowed the idea from Harry Potter — the Wizarding community.

 

Back in 2017, Matt Ricks approached me to be a guest on their new podcast. They explained that it would serve as a permanent record of the history of space centers, told by those who created, worked, volunteered, acted, sacrificed, cried, screamed, and bled because of them. "Dry Dock" is the name of this Smithsonian-style oral history project that captures everything related to the space centers. I praised their efforts and gladly agreed to be a guest on the first episode as someone with founder status.

 

They met me at Renaissance Academy late one afternoon. Before we started the interview, they asked if I needed to use the bathroom. How considerate of them to recognize the needs of the elderly. I assured them I was ready with a fresh Depends. After a microphone check, the questions came rapidly. I was asked questions that reached deep into my memory.

"What childhood events led you to where you are today?" Matt asked. "Do you blame your parents? Teachers? Bishop...?" I shifted uncomfortably in a hard sixth-grade plastic chair.

"I'm feeling uncomfortable with this line of questioning," I said defensively. "I need to go to my happy place."

Fortunately, they reluctantly edited out the most invasive questions after receiving a letter from my lawyer. What remains on the recording is a wonderful story about a humble teacher from the backwoods of South Dakota finding his creative voice as a sixth-grade teacher at one of Alpine School District's smallest elementary schools. If you don’t feel moved when the story ends, and the final goodbye is spoken, you have no heart. 





For all of you with an interest in the Space Center's history, DryDock is a MUST.  The link to the YouTube channel is here.  Pop in and enjoy the rich history of the Space Center



Space News by Mark Daymont

The Artemis is ready for Launch! Off to the Moon! (Let's Try This One More Time)


Yay! Feels like some progress is being made. After a disappointing return to the Vehicle Assembly Building for some vital repairs to the fuel system, the Artemis 2 stack and tower were brought out of the VAB and set on the day-long journey to Launch Complex 39B. Preparations now move forward at a quickened pace to be ready for the first launch window, which is April 1. No kidding, April 1. So if the launch is scrubbed that day, you can imagine the jokes we'll get.



KPop Laser Hunters is a Big Hit at the Space Center. Book Tickets Today!



Imaginairum Theater

The Week's Best Videos From Around the World, Edited for a Gentler Audience




Sunday, March 15, 2026

Matt’s World: The Technician Behind the Tech at the Space Center and His Hidden World of Wonders. The Space Center's Starbase Development Team. James Porter's New Facebook Video on the Space Center. The Imaginairum Theater.

This is Matt. You rarely see Matt. If you have ever caught a glimpse of him, it was likely during one of his brief "surfacing" moments: perhaps while he was using the staff room microwave or heading toward the back hallway. You might have noticed the Space Center shirt and wondered who he was, but you probably left the question unanswered, wary of interrupting his focus despite his disarming smile and generally friendly aura.

Today, I’m pulling back the curtain to reveal a little-known corner of the Space Center that is off-limits to volunteers and rarely visited by staff. I call it Matt’s World.

Last week, I happened upon Matt in the Staff Room. We exchanged a friendly greeting and caught up on the latest news. He mentioned he was working on a new dial-and-switch panel for one of the simulators.

"Here?" I asked, surprised. He nodded. "Where is this workshop? I know the Space Center inside and out, and I’ve never seen a workshop." I kept my voice casual; Matt leads a quiet life of electronic solitude and doesn't always appreciate a hard interrogation.

"You really want to know?" he responded, seemingly surprised that anyone would be interested in his tucked-away workspace. He gestured toward the door with a slight tilt of his head.

He led me to a nondescript gray door near the guest bathrooms—the one with the warning signs. As he pushed it open, he revealed the inner sanctum. It was a cinder-block fortress housing the Space Center’s massive air-handling units and furnaces. Shelves lined the walls, acting as a graveyard for the "land of forgotten trinkets"—props, circuit boards, and gadgets that had served their purpose years ago and were now retired to the shadows.

"I’m over here," Matt spoke, his voice barely above a whisper, as if he didn't want to wake the sleeping machinery. We rounded a corner, and there I saw it: the beating heart of Matt’s World.

The Artisan of the Console

His workstation was an island of organized chaos amidst the dust of the furnace room. On the bench sat a massive, skeletal panel, its face awaiting transformation into the bridge of a starship.


Matt’s hands moved with the steady precision of a surgeon. He was currently deep into the "wiring phase," a complex labyrinth of multicolored threads connecting heavy toggle switches to analog meters and digital displays. 

"It’s not just about making it work," he explained. "It’s about making it look real."

Matt's masterpieces are works of art in the simulators. When a visitor flips a master switch, the panels hum to life. Their dials pulse with color. The LEDs provide crisp, futuristic lighting that makes the panels look like million-dollar pieces of aerospace engineering. To the kids flying missions in the simulators, they are pieces of a starship; to Matt, they are a labor of love and logic.

The Two Lives of Matt

Despite his mastery of hardware, this is actually Matt’s "side quest." By day, he works from the quiet of his home as a professional programmer—the "real job" that pays the bills. But his heart clearly enjoys the tactile click of a physical switch just as much as a clean line of code.


Off to the side of his desk, resting on compartments of diodes, sat a lonely chicken pot pie, still in its box, waiting for its turn in the microwave. It was a humble lunch for a man who spent his hours building the future.

Family life also weaves through the Space Center’s halls. Matt is married to Tabitha, the Center’s head of staff training and development. While Tabitha is busy shaping the human element of the center, Matt is in the basement shaping the mechanical one. Between their high-tech careers and their time at the Center, they’re also busy raising a young preschool-aged daughter—perhaps a future commander or engineer in the making.


I left Matt to his LEDs and his cold pot pie, closing the gray door behind me. The next time you see a flickering light on a simulator console or a dial that reacts perfectly to a crewmember's touch, remember the man in the cinder-block fortress.


Dave and Team are Busy at Work on the Starbase



If you happened to walk by the computer lab last Saturday, you would have seen Dave Stevens, Alex, and Jaxon at work, imaginingering the components that will one day be part of the Space Center's Starbase set.  They, along with a few others who were unable to attend, are the Starbase Development Team.  


Their job is to transform the Starbase (the entire area of hallways and foyers that connect the simulators, the staff room, and the bathrooms) into a "sixth simulator" complete with interactive exhibits, signage, sound effects, and props.  I found Jaxon using Blender to work on the Starbase's exterior model.  

Would you like to be a part of this team?  Do you know Blender, After Effects, or Unity?  Would you like to use your creative skills to create something that tens of thousands of people will experience every year?  If so, contact me, and I'll get you in touch with Dave.  The team is always looking for good, hardworking, creative volunteers who want to help the Space Center fulfill its mission of creating a space-faring civilization by inspiring young minds to Look Up and Dream Big!

Mr. Williamson

Mr. Porter's Newest Facebook Video Describing What Happens on the Bridge of a Starship



Imaginairum Theater
The Week's Best Videos From Around the World, Edited for a Gentler Audience

         

Sunday, March 08, 2026

Sugar, The Secret Fuel of the Space Center more Powerful than Dilithium Crystals. From Volunteer to Staff: Celebrating Our Newest Supervisor. Log Entries from the Past: Stories That Shaped the Center. The Imaginairum Theater



There is one fact of life as constant as the rising sun: A little sugar a day keeps the blues away.

While our missions run on imagination and high-tech simulations, did you know that sugar plays the most vital role of all? It is the literal grease that keeps the Space Center’s wheels turning. Sugar is what keeps our staff and volunteers smiling even when a station glitches, the AC dies in the control room, or—heaven forbid—a cadet loses their lunch on the Bridge.

The Strategic Reserves

The lobby desk serves as our primary Sugar Dispenser, but the true magic happens in the Space Center Office. There lies the Sugar Vault, a high-security chamber overflowing with confectionery delights.

Sugar is the ultimate "Mission Accomplished" reward. It’s dispensed to our volunteers at the end of every shift as a tribute to their hard work (provided they’ve been productive and eaten their vegetables). We keep the vault stocked because we know the universal truth: kids love sugar, teens love sugar, and adults love sugar.

Heck, let’s face it—I love sugar.

The Black-Shirted Mass

If you’ve never been at the Space Center during a busy shift change, especially when all the simulators have flown a mission and end at the same time, you’ve missed a spectacle reminiscent of the crowd you'll see at the concession stand at a theater. A sea of black-shirted volunteers gathered around the one lobby staff member, each barking out their order for sugar or credits. Our youngest volunteers quickly learn the first rule of survival: Get out of the way of the veterans and wait your turn.

A Toast to the Sweet Life

Today, let’s take a moment to celebrate an unsung hero of our daily operations. It’s never mentioned in the brochures, but it’s the special lubricant that keeps our volunteering gears turning;  the life-sustaining dispensing of glucose from the Lobby’s Candy Rx.

A massive thank you to our incredible volunteers for their tireless work on behalf of the students of Utah... and to the sugar that makes it all possible!

— Mr. Williamson


From Volunteer to Staff: Celebrating Our Newest Supervisor

Benson F


The Space Center is unique in many ways, but perhaps our greatest challenge is the technical skill required to operate our simulators. We can’t simply hire someone off the street and have them flight-ready in a few days.

Operating a starship requires a highly trained staff. That is why we maintain an In-House Training Academy. We take talented volunteers and put them through months of coursework, on-the-job observations, and evaluations. Only after they have mastered the systems are they cleared to lead our guests out into the unknown.

Announcing Our Newest Graduate

Under the leadership of Tabitha Ricks, Director of the Internship Training Program, we are proud to announce our newest Level 1 graduate: Benson.

Yesterday, Benson successfully passed his final evaluation to become a Magellan 2.5-hour Supervisor. If he is on the bridge of your next Magellan mission, you can rest assured you’re in expert hands.

Earning the Royal Blues

Congratulations, Benson! By completing this portion of your internship, you join the ranks of the hundreds who have gone before you over the last 35 years. You have officially earned your Royal Blues (the supervisor staff shirt).

Thank you for your incredible dedication to the Space Center’s mission. We’ll see you on the Bridge!

— The Space Center Team

  

From The Troubadour's Archives. March 2008 and 2009. 

Log Entries from the Past: Stories That Shaped the Center

This Section of the weekly Troubadour post reminds us that we are standing on the shoulders of giants:  

The Space Center is often defined by its blinking lights, sprawling simulators, and high-stakes missions, but the true heartbeat of this place has always been human. For over 35 years, our "Starships" haven't just been powered by electricity or imagination; they have been fueled by the dedication of thousands of volunteers and staff. 

From the early pioneers who staffed those first missions to the newest graduates like Benson earning their Royal Blues, our history is a mosaic of service. These aren't just names in a logbook; they are the architects of the magic we experience every day.  

Here are more of those stories....

A New Look for the Odyssey


March 2008

Hello Troops,
Andrew H. is one of our volunteers. He is working on a new 'look' for the Odyssey simulator. Of course, the real Odyssey sits behind a wall in a room at the Space Center, but in the fantasy world of our stories, it needs an exterior look. This is how it would look in space if it were real. Andrew finished a model of his new Odyssey. I thought I'd post it here for all to see and comment on.

Mr. Williamson


The Head Cranker

March 2008


There are times I get chuckles just watching a crew in action on the Voyager. Last week, I was running the Voyager mission for a sixth-grade class. There were two boys working at Damage Control. It just so happens that the camera above the first officer always points to Damage Control and Left Wing. The camera's direction gave me a perfect view of "the head cranker".

There are many intense moments in "Intolerance". It is easy for a crew member to become distracted. Once distracted, it can take several minutes to refocus a kid back to his job. I'm used to seeing kids abandon their jobs and watch the action unfold around them. This was not the case with one of the boys at Damage Control. Several times during the mission, the officer working on the right computer would stop working and look around, following the excitement of the mission. This was normal. I didn't pay attention. Suddenly, the boy on the left computer reached up with both hands to remedy the situation. One hand was placed on the back of the other boy's head, and the other on his chin. Then, "CRANK," the boy turned his head back to his computer. I read his lips. "Get to work!"

In seventeen years, I've never seen a kid take the situation into their hands like that. The rest of the mission was a joy to watch. Every time the right boy became distracted, the left boy would reach up and crank his head back to his computer with the same words, "Get to Work!" I'm guessing it happened over 20 times during the mission. I was amazed that the boy on the right didn't punch the kid out, but he calmly went back to work for a few minutes before looking around again. Then...Crank........ 

Towards the end of the mission, the right boy had worked out a system where he could take super-fast glances without getting caught by the boy on the left. He adapted to the situation.  I was amused. It was awesome to watch.

Mr. Williamson


A Camper's Email

Odyssey's Ghost Ship Was Awesome!

An Email from a Camper About the Odyssey Mission "Ghost Ship"

March 2009

Hello Troops,
I received this email from Andrew, a camper who did a five-hour Odyssey mission on Saturday. Aleta Clegg was the Flight Director. It is always good to get feedback on your performance (both good and bad). I thought I'd share this email with everyone as a public thanks to the Odyssey team for their hard work.

Regards,
Mr. Williamson

And Now Andrew's Email:

Ok, I just went on a 5-hour Odyssey mission with my friends today, and it was AWESOME! Tell your Odyssey staff that it was a job well done! I think Mrs. Clegg or someone was our flight director... anyway, it was a way awesome mission. We did Ghost Ship, and to tell you the truth, I never did find out what the Ghost Ship was exactly... I think our first officer somehow changed the outcome of the mission by shooting a doctor that came onboard... and those Paklids trading us that spoon that we never really used! It was way awesome. Sorry if this is sounding weird; you can probably ask Mrs. Clegg (I think that's her name) about the mission; it was way cool.

Anyway, I am just rambling now. I definitely plan to come back soon, probably in the summer! The Space Simulator is awesome!!!!

-Andrew-

Imaginairum Theater

The Week's Best Videos From Around the World, Edited for a Gentler Audience

 

Sunday, March 01, 2026

Alex Anderson Presents at the Space Center's Voyager Club. From the Archives: The Vomiting Student, Alex, the Space Center's Casanova, and the Overnight Camp Satisfaction Scores. Enjoy this Week's Imaginarium Theater.

Alex Anderson Presenting to the Space Center's Voyager Club
February 28, 2026

     Alex Anderson was the presenter at the February Voyager Club meeting held at the Space Center on Saturday, February 28. His topic was the art and science of the perfect simulator's tactical screen.

Alex (Voyager Club's Vice President) Introducing New Members:  Ed, Thomas, and Zane


     The meeting started at 8:00 A.M. with Bingo.  Andrew A was blessed with a couple of wins and took home the most sugar.  The meeting itself started at 8:30 A.M.  The first item of business was the introduction of new members.  

Kyle and Levi Presented Receiving 2 Years of Service Pins

      Years of Service Pins were the next item of club business.  Alex presented Kyle and Levi with their 2-year pins, which they proudly attached to their lanyards. 

Eden Received a 3 Years of Service Pin
 
     Our final presentation went to Eden.  She received a 3 Year Pin.  
     The Space Center is lucky to have dedicated, committed volunteers.  Kyle, Levi, and Eden are examples of the quality of our volunteers.  

      Alex took the remaining time to teach the Voyagers about the purpose of tactical screens in our space simulations.  


Alex is showing examples of effective tactical screens from the Space Center's Voyager simulator circa 2005.  


     Several aspects of a good tactical were discussed:  Size, Content, Artistic component, etc.  That discussion led into the second half of his presentation, the new 3D tactical screen being implemented into Thorium Nova.  Nova is Alex Anderson's new simulator software under development.  He gave the audience a potential completion date of 5 years.  


The Voyagers were Impressed with Thorium Nova's Tactical Capabilities


      Thorium Nova's devotion to "real time and real space" was what impressed me the most.  It is being developed in a gaming-universe style, where the crew is truly in control of the simulator. 
     Alex started at the Space Center years ago as a young junior high student.  He was a fantastic volunteer, supervisor, and flight director.  He is still one of the Space Center's most devoted supporters. He created Thorium, the software used in nearly all local starships, at no charge to the space centers that use it.  
      On a side note, as I was searching The Troubadour's archives for today's post, I came across this fun short story about Alex and the fainting woman from 2009.  
That Alex, what a Casanova!   
  

Alex Anderson and His Effect on Women. (March 1, 2009)

I've been impressed with Alex A's talent both as a programmer and as a Flight Director. This weekend, I was a witness to another undiscovered talent: Alex A's effect on females.

     I returned from running an errand in Orem and found a woman wearing a Phoenix uniform sitting in the Briefing Room. A man was standing beside her, also in uniform. Of course, I guessed they were part of the Phoenix crew. Alex was their Flight Director. They were on a five-hour mission. The woman didn't look well. The man was beside her as if offering additional support.
     "I'm feeling better," I heard her say. I turned around to ask about the circumstances and found the Phoenix Control Room empty. The crew was on a break. A few moments later, Alex appeared.
     "We had a woman faint on the bridge," he said innocently. "I was in the middle of the mission, and she just fainted. It was the craziest thing."
      I looked at him in amazement.  "Alex, are you telling me that this woman, not girl, a WOMAN, fainted during one of your missions? What effect do you have on women anyway? Was it your voice? Was it your inflection? Perhaps it was a combination of the music and your voice. I've heard such a thing was possible, but never in my 18 years as a Flight Director have I brought on lightheadedness in a woman. I've caused multiple cases of vomiting, but never fainting. What a Casanova. You stud!"
     It was dark, so I couldn't see the multiple shades of red parading across Alex's face, but he did laugh. I told him this was something I had to write about in this week's Troubadour Post.
     "Why do you think I told you?" he responded. With that, he disappeared into the Phoenix's Control Room.
     I noticed a moment later, his Engineer character suddenly had a very suave voice. I mentioned to his second chair, Dave Daymont, to keep an eye on him and not let him get carried away.

Have a Great Week, Troops!

Mr. Williamson


From the Archives. March 1, 2008

Overnight Camper Satisfaction Scores

 

Barratt Elementary Students on the Magellan 
The Overnight Camp. Feb. 29-March 1, 2008

Hello Troops:
Here are the results from the student survey taken by the campers at
the end of the Overnight Camp of February 29 - March 1, 2008. This camp was sponsored by the 6th-grade students of Barratt Elementary. There were 45 campers. A special note, this is the second week the Phoenix achieved a perfect score! Very rare indeed. Great job, Phoenix crew!

Our Flight Directors were:

Voyager: Bryson Lystrup (Shadows: 11 campers)
Phoenix: Dave Daymont (Supernova: 6 campers)
Odyssey: Stacy Carroll (Outlaws: 8 campers)
Galileo: Taylor T. (Scorpion Relay: 5 campers)
Magellan: Brittney V. (Red Storm Rising: 15 campers)
_________________

The first question: Think about your story in the simulators. Were
they fun? Did it have good characters? Did it challenge your brain, or way too easy to solve?

Here are their choices:

A = 1
B = 2
C = 3
D = 4
F = 5

Here are the results. Remember, a 1 is a perfect score.

Voyager story's quality score: 1.00 (Last camp's score: 1.00)

Galileo story's quality score: 1.00 (Last camp's score: 1.20)

Magellan story's quality score: 1.13 (Last camp's score: 1.07)

Odyssey story's quality score: 1.14 (Last camp's score: 1.50)

Phoenix story's quality score: 1.00 (Last camp's score: 1.00)

CONGRATULATIONS TO THE VOYAGER, GALILEO, AND PHOENIX FOR TAKING TOP STORY HONORS.

__________________

The next question: How would you grade the simulators'staff? Think
about friendliness, helpfulness, and acting.

Voyager staff's quality score: 1.00 (Last camp's score: 1.00)

Galileo staff's quality score: 1.00 (Last camp's score: 1.20)

Magellan staff's quality score: 1.07 (Last camp's score: 1.13)

Odyssey staff's quality score: 1.00 (Last camp's score: 1.13)

Phoenix staff's quality score: 1.00 (Last camp's score: 1.00)

CONGRATULATIONS TO THE VOYAGER, PHOENIX, GALILEO, AND ODYSSEY FOR TAKING TOP STAFF HONORS.
____________________

The next question: How much did you enjoy your job in the simulators?
Choices: (1 = Great; 2 = Good; 3 = OK; 4 = Not So Good; 5 = Bad)

Voyager job's quality score: 1.09 (Last camp's score: 1.10)

Galileo's job quality score: 1.20 (Last camp's score: 1.00)

Magellan's job quality score: 1.07 (Last camp's score: 1.13)

Odyssey job's quality score: 1.29 (Last camp's score: 1.38)

Phoenix job's quality score: 1.00 (Last camp's score: 1.00)

CONGRATULATIONS TO THE PHOENIX FOR TAKING TOP JOB HONORS.

____________________

The next question: Did you feel that doing your job made a difference in the
mission?

The Camper's choices were: Yes(1) Maybe (2) No (3)

Voyager making a difference quality score: 1.09  (Last camp's score: 1.10)

Galileo making a difference quality score: 1.00  (Last camp's score: 1.20)

Magellan making a difference quality score: 1.00  (Last camp's score: 1.20)

Odyssey making a difference quality score: 1.14  (Last camp's score: 1.13)

Phoenix making a difference quality score: 1.00  (Last camp's score: 1.00)

CONGRATULATIONS TO THE GALILEO, MAGALLAN, AND PHOENIX FOR TAKING TOP HONORS IN MAKING A DIFFERENCE.
_____________________

The final question: Would you like to come back to the
Space Center again for another mission?

The Camper'schoices were: Yes (1), Maybe (2), No (3)

Yes: 100% (45 students)
Maybe: 0% (0 students)
No: 0% (0 students)

The Director'sTrophy: Overall Scores averaged:

Voyager: 1.04   LAST WEEK'S SCORE: 1.06
Magellan: 1.05   LAST WEEK'S SCORE: 1.11
Odyssey: 1.11   LAST WEEK'S SCORE: 1.25
Galileo: 1.04   LAST WEEK'S SCORE: 1.12
Phoenix: 1.00.  LAST WEEK'S SCORE: 1.00

Overall Average: 1.05 Last Week: 1.11

The PHOENIX is awarded the Director'sTrophy! Super Job, Dave Daymont and his staff: Rachel H. and Hanne P.

SATISFACTION SCORES:

Our Satisfaction Scores for the Overnight Camp. Campers were asked the following question at the end of their survey.

1. How would you rate your overall experience for this overnight camp?

Their choices follow:

10 = The funnest thing I've ever done in my life.
9
8
7
6
5 = As Good as watching my Favorite Movie for the first time.
4
3
2
1 = The Most Horrible, Boring time I've ever had.

The students are asked to rate the overall camp experience on that
scale. They are given verbal instructions on the rating system to
ensure comprehension.

Here are the results for today's overnight camp.

Voyager: This Week: 9.18   Last Week: 9.60
Galileo: This Week: 9.20   Last Week: 9.80
Phoenix: This Week: 10   Last Week: 10
Magellan: This Week: 9.87   Last Week: 9.67
Odyssey: This Week: 9.43.  Last Week: 10

The MAGELLAN takes the Prize for Best Satisfaction Score!

Overall Ranking by all campers for this Overnight Camp:
This Week's All Ship Average: 9.54 out of a perfect 10.
Last Week'sAll Ship Average: 9.81 out of a perfect 10

Thanks, everyone, for Another Great Overnight Camp!

Thanks for all you do to support the Space Center,

Mr. Williamson

From the Archives. March 1, 2009

Vomit and Other Tales

The week got off to a semi-fluid start on Monday. I was in my Flight Director's chair, my Bridge speech was finished, and my 'Tex' character was in full voice. I was introducing the Left Wing Power Officer to the rest of the Bridge Crew, explaining his strange habit of screaming whenever the engine temperatures reached 90, when I saw Lorraine spring to her feet.  Something had caught her attention. Her quick sprint toward the Record's office meant someone was in trouble. Not knowing the facts, I continued my introductions. I was explaining the reasons for the engineer's smile (he sits higher than everyone else—you’ve heard the speech a thousand times) when it dawned on me what was happening.

VOMIT.  It had all the signs of a gastric explosion on my Bridge. My first instinct was to dive under my counter and pretend nothing had happened, but after 18 years, I’ve learned you cannot wish it away. Both eye and nose testify to its presence. I had to choose: stop the mission for hazard control, or let Lorraine and Metta deal with it while I forged ahead at full warp.

Lorraine burst through the Control Room door, confirming that we had a vomiteer on the bridge.  “GIVE HER THE HAPPY BUCKET!” I said to the staff in a voice of controlled panic. 

“She has a trash can,” Lorraine said.  The situation was under control. Lorraine is a wonderful mom with an intimate knowledge of these situations. I’m told all mothers do; it comes with the training. 

"How much are we dealing with?" I asked, envisioning something the size of a pond on the bridge carpet.

“There isn’t much,” Lorraine noted. “She caught most of it in her hands.”

(Doesn't that leave you with a wonderful mental picture :)

My thanks to Lorraine and Metta for their help with our Monday morning explosion. I also want to thank the girl’s mother for feeding her a light breakfast—the remains of which were very easy to clean up. The rest of the day went well. How could it not? If you start with a gastric explosion, the only way to go is up!"

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